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Arkena Wyrnspire
Fatal Absolution
17427
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Posted - 2014.08.27 14:27:00 -
[1] - Quote
I'm not really sure whether to be amused or roll my eyes at the way damage mods are constantly blamed for weapon balance problems.
A shield extender is of generally similar value. If you fit a shield extender and the other guy fits a damage mod and you get into a 1v1, the TTK difference is negligible.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Arkena Wyrnspire
Fatal Absolution
17433
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Posted - 2014.08.27 15:04:00 -
[2] - Quote
deezy dabest wrote:Arkena Wyrnspire wrote:I'm not really sure whether to be amused or roll my eyes at the way damage mods are constantly blamed for weapon balance problems.
A shield extender is of generally similar value. If you fit a shield extender and the other guy fits a damage mod and you get into a 1v1, the TTK difference is negligible. Weapons are being created with very high damage versus X and low damage against the opposite. Damage modifiers cancel this low while boosting an already very high high. It is a problem that will persist and either the extreme variance in damage profiles is going to have to go or damage mods are going to need to be changed for actual balance to be achieved.
No, it's not a problem.
Consider this scenario.
You have a Caldari assault. We'll just go with a basic one. Both are equipped with a standard Assault Rifle. One has a complex shield extender. One has a complex damage modifier. For the sake of simplicity, we'll go with just assuming they've both got maxed cores.
HP of extender Calassault (ECA): 275*1.25 + 66*1.1 = 416 shield HP 155*1.25 = 194 armour HP
HP of damage Calassault (DCA): 275*1.25 = 344 shield HP 155*125 = 194 armour HP
Base assault rifle damage per shot = 30.9 Base assault rifle RPM = 800 Fire rate = 800/60 = 13.3 shots per second DPS = 30.9*13.3 = 412
DPS*1.07 = 440 DPS
ECA attack vs DCA defence: 412*1.1 (shield multiplier) = 453 344/453 = 0.76 second time to break shields 412*0.9 (armour multiplier) = 371 194/371 = 0.52 second time to break armour
1.28s TTK
DCA attack vs ECA defence: 440*1.1 (shield multiplier) = 484 416/484 = 0.86 second time to break shields 440*0.9 (armour multiplier) = 396 194/396 = 0.49 second time to break armour
1.35s TTK
TL;DR: In a fight with an extender fitted Calassault vs a damage mod fitted Calassault with assault rifles, the extender fitted Calassault wins by a negligible margin. This scenario even favours the damage mod fitted Calassault because they're using anti-shield weaponry.
Damage mod stacking is not a problem. It is, in fact, weaker than stacking shields. Especially when you consider that once you start stacking damage mods penalties kick in, whereas shield extenders can be stacked as much as you like.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Arkena Wyrnspire
Fatal Absolution
17434
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Posted - 2014.08.27 15:24:00 -
[3] - Quote
Apothecary Za'ki wrote:deezy dabest wrote:-snip- there is a current event going on right now
This... was not the OP's point.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Arkena Wyrnspire
Fatal Absolution
17444
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Posted - 2014.08.27 21:19:00 -
[4] - Quote
Rei Shepard wrote: Well the way i see it, damage mods are a doubled bladed edge for some players as they fail and fall onto their own sword.
A shield extender is always going to do something, its going to stop more bullets aimed at you, regardless of your skill. A damage mod isn't doing anything much for people that have no aim, people with good aim like to stack them, the others imitate that and now die even faster because they have less shields.
Though i guess sometimes they get lucky and cream someone really fast and think they are worth it.
The biggest damage mod is a headshot anyways.
That's really just the nature of the fitting system.
If you fit one thing, you can't fit another in the same slot.
Sometimes I feel as if I've encountered the limits of human stupidity.
And then, once more, I return to the forums.
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